摘要:編譯器會(huì)根據(jù)這個(gè)列表去處理函數(shù)的調(diào)用。泛型泛型接口使用尖括號(hào)傳入泛型變量,它會(huì)根據(jù)參會(huì)類型智能賦值。泛型類在這里,泛型作為一種變量,可供用戶調(diào)用的時(shí)候動(dòng)態(tài)約束類屬性。在泛型約束中使用類型參數(shù)
demo
使用ts完成一個(gè)todomvc的demo
核心概念 接口 參數(shù)校驗(yàn)interface LabelledValue { label: string; } function printLabel(labelledObj: LabelledValue) { console.log(labelledObj.label); } let myObj = {size: 10, label: "Size 10 Object"}; printLabel(myObj);
接口可以用來校驗(yàn)參數(shù)的類型,參數(shù)是否存在等等。
屬性預(yù)定義interface SquareConfig { color?: string; width?: number; } function createSquare(config: SquareConfig): { color: string; area: number } { let newSquare = {color: "white", area: 100}; if (config.clor) { // Error: Property "clor" does not exist on type "SquareConfig" newSquare.color = config.clor; } if (config.width) { newSquare.area = config.width * config.width; } return newSquare; } let mySquare = createSquare({color: "black"});屬性只讀
interface Point { readonly x: number; readonly y: number; } let p1: Point = { x: 10, y: 20 }; p1.x = 5; // error!注意事項(xiàng)
對(duì)象字面量形式會(huì)被特殊對(duì)待而且會(huì)經(jīng)過額外屬性檢查
interface SquareConfig { color?: string; width?: number; } function createSquare(config: SquareConfig): { color: string; area: number } { let newSquare = { color: "white", area: 100 }; if (config.clor) { // Error: Property "clor" does not exist on type "SquareConfig" newSquare.color = config.clor; } if (config.width) { newSquare.area = config.width * config.width; } return newSquare; } let mySquare = createSquare({ color: "black" }); createSquare({ colour: "red", width: 100 }); // Error: Property "colour does no exist on type "SquareConfig"
如果想解決這個(gè)問題有三種解決辦法
// 1. 將對(duì)象字面量復(fù)制給變量,傳入變量不會(huì)被進(jìn)行額外屬性檢查 let skipLiteral = { colour: "red", width: 100 }; createSquare(skipLiteral); // 2.采用類型斷言,使用as操作符,告訴編譯器我傳入的參數(shù)對(duì)象就是你要的類型 createSquare({ colour: "red", width: 100 } as SquareConfig); // 3.第三種方式,添加萬能校驗(yàn)符,這個(gè)符號(hào)會(huì)包容color、width之外所有其他屬性,慎用 interface SquareConfig { color?: string; width?: number; [propName: string]: any; }函數(shù)類型
interface SearchFunc { (source: string, subString: string): boolean; }可索引的類型
interface StringArray { [index: number]: string; } let myArray: StringArray; myArray = ["Bob", "Fred"]; let myStr: string = myArray[0];
ts支持兩種索引簽名,字符串和數(shù)值,同時(shí)使用的時(shí)候,數(shù)值索引返回的類型必須是字符串索引返回類型的子類,因?yàn)閖s解析的時(shí)候會(huì)將數(shù)值索引轉(zhuǎn)換為字符串索引,所以數(shù)值索引返回的類型必須與字符串返回的類型保持一致(或子類)。
class Animal { name: string; } class Dog extends Animal { breed: string; } // 錯(cuò)誤:使用數(shù)值型的字符串索引,有時(shí)會(huì)得到完全不同的Animal! interface NotOkay { [x: number]: Animal; [x: string]: Dog; }類類型
與C#或Java里接口的基本作用一樣,TypeScript也能夠用它來明確的強(qiáng)制一個(gè)類去符合某種契約。
interface ClockInterface { currentTime: Date; } class Clock implements ClockInterface { currentTime: Date; constructor(h: number, m: number) { } }接口繼承
interface Shape { color: string; } interface Square extends Shape { sideLength: number; }類 繼承 extends
class Animal { move(distanceInMeters: number = 0) { console.log(`Animal moved ${distanceInMeters}m.`); } } class Dog extends Animal { bark() { console.log("Woof! Woof!"); } } const dog = new Dog(); dog.bark(); dog.move(10); dog.bark();存取器
let passcode = "secret passcode"; class Employee { private _fullName: string; get fullName(): string { return this._fullName; } set fullName(newName: string) { if (passcode && passcode == "secret passcode") { this._fullName = newName; } else { console.log("Error: Unauthorized update of employee!"); } } } let employee = new Employee(); employee.fullName = "Bob Smith"; if (employee.fullName) { alert(employee.fullName); }靜態(tài)屬性 static
class Grid { static origin = {x: 0, y: 0}; calculateDistanceFromOrigin(point: {x: number; y: number;}) { let xDist = (point.x - Grid.origin.x); let yDist = (point.y - Grid.origin.y); return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale; } constructor (public scale: number) { } } let grid1 = new Grid(1.0); // 1x scale let grid2 = new Grid(5.0); // 5x scale console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10})); console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));把類當(dāng)做接口使用
class Point { x: number; y: number; } interface Point3d extends Point { z: number; } let point3d: Point3d = {x: 1, y: 2, z: 3};函數(shù)
let myAdd: (x: number, y: number) => number = function(x: number, y: number): number { return x + y; };重載
方法是為同一個(gè)函數(shù)提供多個(gè)函數(shù)類型定義來進(jìn)行函數(shù)重載。 編譯器會(huì)根據(jù)這個(gè)列表去處理函數(shù)的調(diào)用。
let suits = ["hearts", "spades", "clubs", "diamonds"]; function pickCard(x: {suit: string; card: number; }[]): number; function pickCard(x: number): {suit: string; card: number; }; function pickCard(x): any { // Check to see if we"re working with an object/array // if so, they gave us the deck and we"ll pick the card if (typeof x == "object") { let pickedCard = Math.floor(Math.random() * x.length); return pickedCard; } // Otherwise just let them pick the card else if (typeof x == "number") { let pickedSuit = Math.floor(x / 13); return { suit: suits[pickedSuit], card: x % 13 }; } } let myDeck = [{ suit: "diamonds", card: 2 }, { suit: "spades", card: 10 }, { suit: "hearts", card: 4 }]; let pickedCard1 = myDeck[pickCard(myDeck)]; alert("card: " + pickedCard1.card + " of " + pickedCard1.suit); let pickedCard2 = pickCard(15); alert("card: " + pickedCard2.card + " of " + pickedCard2.suit);泛型 泛型接口
function identity(arg: T): T { return arg; }
使用尖括號(hào)傳入泛型變量,它會(huì)根據(jù)參會(huì)類型智能賦值。比如arg是number,那么T就會(huì)被賦值為number。
泛型類class GenericNumber{ zeroValue: T; add: (x: T, y: T) => T; } let myGenericNumber = new GenericNumber (); myGenericNumber.zeroValue = 0; myGenericNumber.add = function(x, y) { return x + y; };
在這里,泛型作為一種變量,可供用戶調(diào)用的時(shí)候動(dòng)態(tài)約束類屬性。
在泛型約束中使用類型參數(shù)function getProperty(obj: T, key: K) { return obj[key]; } let x = { a: 1, b: 2, c: 3, d: 4 }; getProperty(x, "a"); // okay getProperty(x, "m"); // error: Argument of type "m" isn"t assignable to "a" | "b" | "c" | "d".
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